Star Wars Battlefront II EA Concept Art

I’ve seen a few pieces of concept art people have made for the next battlefront game set to come out this year. So I thought I’d try and make some myself with Photoshop. Here’s what I came up with:


Some of the pictures also have a different game modes which I also came up with.

Escape:

Around the map are 5 X-wings. For the Resistance to win they have to pilot at least 3 X-wings into space. To pilot an X-wing off the planet you have to capture a point around the X-wing like Supremacy or Turning Point. For the First Order to win they have to destroy 3 or more of the X-wings. They do this by capturing the same point around the X-wing. There is only one X-wing / capture point at a time. This would be a 12 player game mode with one hero per team (limited to Poe Cameron & Captain Phasma)

Maps would include: Resistance Base on D’qar, Takodana, Niima Outpost, Tuanal Village, StarKiller Base (Outside).

Info Escort:

In this game mode the First Order have to escort a droid to a First Order Transport Shuttle. They do this much like a payload in Overwatch where you have to stay near it to move it forward. The way the Resistance win is by arming a bomb on the droid. If the timer on the bomb runs out it explodes destroys the droid and the Resistance win. However if the First Order get near to the droid and start moving it again the bomb timer doesn’t reset but pauses so if the Resistance reactivate the bomb it carries on from when it was paused. This would be a 12 player game mode with no heroes.

Maps would include: Maz’s Castle, Takodana Woods, Niima Outpost, Finalizer, StarKiller Base (Inside), Han’s Freighter.

 

Hope you enjoyed looking at and reading this!

 

(By ZebedeeZac)